If you are possessing a creature you're kicked out from it. Logs out of the sudo-DM mode, returning to being a player. The password is set on the server so in singleplayer mode will not be set. This can be used instead of DebugMode if the server allows it (DebugMode on a server only works if you are already a DM). Pw is the password that is needed for DM access set on the serverīecome a sudo-DM, you gain all the DM powers temporarily (panels appear, you can go invisible, you become invincible etc.). (The latter is a rather noticeable indicator that debug mode had been accidentally left on.) To aid the person doing the debugging, all traps are made visible while debug mode is on, and those triggers that are normally hidden are shown as yellow shapes on the ground. The grid is useful for noting for light functions: SetTileMainLightColor and SetTileSourceLightColor (they're 0 indexed),įurthermore, the plus key ( ) can be used to instantly move the player's character to wherever the mouse cursor is pointing (provided it is pointing to a surface on which a creature can walk). If you hit x then the game will popup a debug of the location chosen. In addition, hitting the period (.) key while in this mode calls up the "Chooser" window of the DM client, allowing the player to manipulate creatures, encounters, triggers, and waypoints. To be a full DM properly use the commands dm_login and dm_logout You gain access to several DM shortcuts even if you are not a full DM. This is also available on the Debug Panel.ĭebug mode allows advanced and game altering console commands to be entered. The command that anyone can type in, but only works if you are a DM in an online module, or playing a singleplayer game, is debug mode. Unknown limits or what the default is, but setting it very low starts cutting off a lot of the chat window. Sets the chat buffer size, ie amount of messages in the message window that are retained. This will turn it off: cfg 1įPS counter, use with trace for a "better" version although there is a persistent FPS counter in the options Useful for quickbar (#cfg x y)Įxample this will turn on tilefade: cfg 2 Sets a configuration option (will persist after exiting the game). Gamma can be also set in the game options, which is not altered by this command, so presumably it is session only. No value means it displays the current Gamma. Really unnecessary and should use the options panel. May not work correctly, but should set the resolution of the game. X is a the X resolution, y is the Y resolution For example, some portraits show the full body in the huge size, head and shoulders in the medium size, and just the face in the tiny size. Cropping allows for more detailed portraits at the larger sizes, while not overloading the smaller sizes with too much detail. Many of the better portraits involve cropping the image for the smaller sizes, instead of simply scaling the full image down. While this procedure does produce files of the appropriate sizes, it is often not the best method for producing portraits. Enter the console command ConvertPortrait followed by the name of the image without the extension (e.g.Start the game, then start (or load) a game.my_pic.jpg - no more than 16 characters in the name) in the portraits subdirectory, eg: Documents\Neverwinter Nights\portraits Will report back on what it does.Ĭonverts a potential portrait jpg to a NWN compatible TGA format (in all the sizes), using this methodology: Moves the current player to a valid, walkable space if they are stuck in a creature or a wall or similar Simply outputs in the console area the result of a dice role, eg d4 10 rolls 4d10 for a value between 10 and 40. (No value, or 0 or lower will default to 1)
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |